Continuing on from last post (and again in increasing complexity, sort of), here are some more games that work well with 6 or more players!
In Ca$h ‘n Guns (and yes, you do need to spell it with the dollar sign), you’ll take on the role of gangsters splitting the pot after a successful heist. However, adrenaline, greed and firearms do not make the best bedfellows, and before you know it you’ll be threatening each other with bullet sandwiches – provided you actually loaded your weapon!
Ca$h ‘n Guns is easy to teach and there’s nothing quite like counting to three and seeing an arsenal of weaponry appear over the table, Mexican Standoff-style. It can easily accommodate up to 8 players, and so makes a great choice for when you need something for more players.
One Night Ultimate Werewolf is a super-quick game that compresses the tension of a game of Werewolf into a single round, fraught with heated debate over the identities of the various players. A single round will last only around 5 minutes, after which it’s easy to play another one. There are a wide range of roles, and for everyone’s first game it’s probably best to only play the simpler roles – after that, throw them all in and see what happens!
Due to the short rounds and ability to cope with up to 10 players, One Night Ultimate Werewolf makes a great game to play when waiting for more serious games to start at a board game meetup. The quick rounds guarantee that people won’t be left awkwardly waiting around for too long and it’s easy to include others after a quick demonstration.
The Resistance: Avalon is a social deduction and traitor game that works well with 6 to 10 players, and is a great ice-breaker at board game meetups. You’ll need to try to identify the traitors among your team – or, if you’re a traitor yourself, throw others off your scent!
The Resistance: Avalon includes a lot of variety in the box, with special roles to bring out once everyone knows the base game, and games typically take about half an hour. If you like the idea of bluffing your way to victory, and need something that will play well with up to 10, this fits the bill. Just make sure to remind everyone to get involved – there’s much more to the game when everyone’s hotly debating who they think the traitors are!
Easily the heaviest game of this post, Space Cadets: Dice Duel is a tense dice-off between two teams of starship pilots. It works best with 6 or 8 players – unfortunately, odd numbers don’t work terribly well, unless you don’t mind unbalanced teams. You’ll be taking turns as quickly as you can roll the dice, and you’ll need to co-ordinate closely with your colleagues if you want to come out victorious!
Learning Space Cadets: Dice Duel can be difficult, and it helps to have an experienced player on hand to supervise for others’ first game. Playing without the Sensor station can also ease the difficulty curve. However, if you’re willing to take the plunge, you’ll be surprised how intuitive the game is after you’ve taken the first few moves, and you’ll be frantically strategising with your colleagues before you know it.